Decal material created in Substance Designer. I used the new update of the adobe plugin for Unreal Engine 5, I have created this decal material that can be randomized as many times that I want using the random seed. I can use the parameters exposed on Designer to Unreal Engine for a control of Color, holes, little rocks..... I had fun learning this new method I hope to use it more in the future. The renders have been done in Unreal Engine and Marmoset . Little article at 80lvl: https://80.lv/articles/a-realistic-damaged-concrete-material-made-with-substance-3d-ue5/